FriendShapes
What was meant to be "a quick game to
practice self control and not have too much bloat of feature
creep" turned into a 4 year wrestling match with RPG Maker MV and
70 plugins.
I'm glad it's finished and I hope people that give it and its
somewhat abstract approach to encounters a chance really enjoyed
themselves.
Almost all the music (aside from 2 tracks) are by me as well, aka
Raddy Records,
I'm pretty pleased with how the various tracks came out, it was
surprisingly easy doing most music, as I was aiming more for
moodscapes to fit in with the Shapes in question.
Game Description:
[Controls: Keyboard / Joypad / Mouse
(Mouse not recommended for traversal)]
Explore the twisted
remnants of Leavalley, a place you're fairly sure was your
hometown in a mixture of 2D and 3D rendering.
You were drawn here for a reason, though no one is sure why, least
of all yourself.
Quick Summary of Features:
- Existential abstract horror Lite-RPG
- No jumpscares, only atmosphere and looming dread
- Stylized 3D areas with rogue-lite randomized elements and many
text events between
- Unique battle system based on interaction and understanding
abstract entities instead of violence
- Each Shape is unique, with various ways of interaction and ways
to get out of conflict
- Varied and surreal original soundtrack featuring over 70 songs
- 7-10 hours in length
Encounter a variety
of denizens, each with their own motives and reasons for staying
in the ever twisting Leavalley.
Trade items with TradeMark, receive good advice from Highfive, be
stopped from going in over your head by Mr. Dac, and... ask
MÃcheart Jinsil questions about who and what you've encountered so
far (for absolutely free, or at least, so they say).
Save your progress by talking to a Scape - creatures that
represent a certain location, there's Nightscape, Cityscape,
Seascape and Snowscape, which will you meet?
Digressions are
places seemingly beyond reality; labyrinths you must traverse,
seemingly random in order, features, encounters and danger levels.
Discover locations where the world's slackening reality has folded
in on itself, producing areas that continue longer than they
should, twisting and turning with any number of strange things to
encounter.
If you can't keep your wits about you, and your Sanity is lowered,
you may begin to see even stranger sights.
Try to keep your Focus to make it through them in hope of
uncovering slivers of memories of the past, to help you keep hold
of who you are in the present - or at least, who you think you
should be.
Between each area are text events - over thirty events can happen
in each Digression, based on Luck, which reduces on each lucky
thing that happens in your current run of the Digression, as well
as your Wellbeing, Sanity and Focus... Will these give you some
much needed respite, or will they carry with them even more
trials?
You may find Files which can give background to what's already
happened in the world, as well as some studies on the Shapes you
may or may not have encountered yet.
Encounter almost 40 Shapes (23
in demo) - potentially hostile beings that not only drain your
Physical, Mental and/or Focus health ambiently, but may attack in
various ways as well, sometimes in reaction to your choices.
Each Shape has their own behaviours, depositions and accompanying
theme music, along with various ways to appease or otherwise get
around them.
With no will for violence on your part, these Encounters are part
puzzle, part intuitive, part instinctive, and likely part trial
and error.
During your interactions, you may Observe, Gesture, Speak, Touch,
Withdraw, use Inventory items as well as Context actions - new
actions that can become available as the encounter goes on.
Some of the Shapes you can Encounter:
Blood Shadow:
A spectre-like being, body of blood and powered by the neural pain
signals of others.
Huh?Man:
Masquerading in a mascot-like Human Suit made of what you hope
isn't stitched together skin, they are very adamant on you
visiting their Huh?House.
The Collective:
The sound of canned audience laughter follows them wherever they
go, they enjoy watching every moment of someone's memory over and
over again until their preverbal tape is totally worn to nothing,
all the while laughing.
Excogidiomycota:
Some sort of fungal life-form that reacts to stimuli they can't
quite sense by attempting to grow the necessary organs.
Abandoned Mascot:
What you can only assume is a person in a dog-eared mascot suit,
though they waver between "Mascot" mode and "Not Quite
Self-Actualized Corpse" mode.
Conceptual Parasite:
Just try not to think about it too much.
The Beckon
MÃcheart Jinsil:
Friendly, maybe even overly so, a strange person that insists
you're best friends and seems to know what you've been up to while
wandering Leavalley... they always have something to say and tend
to turn up when you least expect them.
Feel out how to interact with Shapes to help
them realise you're not a threat worth fighting - these can be as
simple as performing actions in a certain order to knowing what
action to make based on the Shape's latest exchange. Make a wrong
move though and you may find yourself wiser but in a worse state
than you were previously.
Will you find what you've returned for?
Well, that's so
Featuring 2 tracks by Mystic Sound of Meditation:
Lamp's Tale
Fear (Trancendending)