Future Games
There's a lot of games I've
concepted, done art for, partially built them and even wrote and
rewrote the entire game's dialogue scripts, but there's so much
work involved and I don't know how to code.
Games take such a long time and take so much out of you, then
barely anyone even sees them after 4 years of work - it can be
disheartening.
I'm really hoping after the current projects I can go back to
learning Unreal and have some proper control for once -the image
above is something I made for Decay, a Yume-Nikki fan-game/like
(which I may have to call Decaying Dreams now) - I made it in
Crocotile and Unreal in 4 days.
The games I want to make are, in
rough order of which I want to do:
Decaying Dreams
Raddykill
Interne
Silent Acceptance
Blessed be the Damned
Time of the Essence
All of these take place in the same universe as EnHanced and FriendShapes.
Decaying Dreams is
very Yume-Nikki and set a bit before FriendShapes
Raddykill a murder mystery game, set is deep
into FriendShapes's future in a new Era of
varying species and tribes.
Interne (name pending) is something of a prequel
to Raddykill, it's more of a concept of A Thing
I'd Like To Do Because I like Deltarune A Lot.
Silent Acceptance is fairly unlikely to get made
but I wanted something like classic SplatterHouse.
Blessed Be The Damned is something of The Big One
for me, I've been wanting to make it since the early 2010's - it's
to be an epic RPG that takes place in the afterlife,which is far
more corrupted than one may expect - it also ties a few errant
details from other games together.
Time of the Essence is the other The Big
One,which is another RPG with a time travel story and a lot of
lore exploration of the world all of these games are set in.
The cast of Raddykill
I really hope I can make these a reality so you can one day see them and enjoy them. I was inspired by so many and I wish to inspire others with my work too.